var vs dynamic in C#
Explanation
In C#, var and dynamic are both used for variable declaration but serve different purposes and
have distinct behaviors.
var
The var keyword is used for implicit type declaration. When you declare a
variable using var, the compiler infers the type of the variable from the expression on the
right-hand side of the assignment. The type is determined at compile-time and
cannot change.
Key Characteristics of var:
- Type is
determined at compile-time.
- Strongly typed:
once the type is inferred, it cannot be changed.
- Useful for simplifying code and avoiding redundancy when the type is evident from the right-hand side of the assignment.
Advantages of var:
- Reduces code
verbosity.
- Enhances
readability when the type is obvious.
- Avoids
repetition of type names.
Limitations of var:
- The type must
be determinable by the compiler.
- Cannot be used
when the right-hand side does not provide enough information for type
inference (e.g., when the right-hand side is null).
dynamic
The dynamic keyword is used to declare variables that are resolved at runtime. This
means the type of the variable is determined during execution, and
type-checking is deferred until the variable is used.
Key Characteristics of dynamic:
- Type is
determined at runtime.
- Allows for
dynamic typing: the type can change, and any member can be accessed.
- Useful for
scenarios involving reflection, COM interop, or dynamic languages
integration.
Advantages of dynamic:
- Flexibility in
handling types that are not known at compile-time.
- Simplifies code
that involves reflection, dynamic languages, or late-binding scenarios.
Limitations of dynamic:
- No compile-time
type checking: errors related to type mismatch or missing members are only
caught at runtime.
- Performance
overhead due to runtime type resolution.
- Potentially
less readable and maintainable code due to lack of type information.
Comparison
Feature |
var |
dynamic |
Type Determination |
Compile-time |
Runtime |
Type Checking |
Compile-time |
Runtime |
Type Safety |
Strongly typed |
Weakly typed |
Use Cases |
Clear and specific
type |
Unknown type,
dynamic scenarios |
Performance |
No overhead |
Runtime overhead |
Error Checking |
Caught at
compile-time |
Caught at runtime |